BotPrize 2014 Competition

And associated IEEE CIG Special Session

We kindly invite you to participate in the International Turing Test Competition for Video Game Characters: The BotPrize 2014 Competition, and/or in the Special Session “New Approaches to Improving and Measuring Believability in Games” at the IEEE Conference on Computational Intelligence in Games.

Different sponsors of the competition will contribute with a prize of 1.000 Eur to the best team!

Detailed information at 
http://human-machine.unizar.es/   

Best regards, 

BotPrize 2014 Organizers

Juan Peralta Donate (Centre de Visió per Computador / UAB) 
Manuel G. Bedia (Universidad de Zaragoza) 
Raúl Arrabales (Conscious Machines Lab. U-tad)
Philip Hingston (Edith Cowan university)

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BOTPRIZE 2014

Are you able to code a human-like bot? Not scared to compete against other bots from around the world?

There is still time to enter a team for the 2014 BotPrize competition! (Entering the competition is free and can be done remotely).

The BotPrize competition challenges programmers/researchers/hobbyists to create a bot for the computer game Unreal Tournament 2004 (UT2004, a first-person shooter) that can fool opponents into thinking it is another human player. In the competition gaming environment, both computer-controlled bots and human players (judges) meet in multiple rounds of combat, and the judges try to guess which opponents are human. To win the prize, a bot has to be indistinguishable from a human player. In other words, it has to pass this adapted version of the Turing Test. 

The competition task is to create a computer game bot which is indistinguishable from a human player. Those entries that pass this test will share the major prize of €1.000 cash. If the major prize is not won, a minor prize of €500 will be awarded to the best entry.

The results will be announced at a Special Session in the IEEE Conference on Computational Intelligence and Games (IEEE CIG 2014), in Dortmund, Germany, taking place between 26 - 29 August, 2014.

There is no requirement to register for or attend the conference (although it would be great to see you there!), and it is not expected that competitors be present for the competition itself (although it would be also nice to see competitors presenting their papers at the special session).

 Important dates:

- Team entry: Send e-mail (jm.human.like@gmail.com) with team details before 12 May 2014.
- First-Person Judging sessions: 10, 12, 17, 19, 24, 26 June 2014.
- Third-Person Judging sessions: From 7 July to 18 August 2014.
- Winner to be announced at CIG 2014: 26-29 August 2014.

Detailed information at: http://human-machine.unizar.es

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CIG 2014 Special Session – Call For Papers

 

New Approaches to Improving and Measuring Believability in Games

CIG 2014 – IEEE Conference on Computational Intelligence and Games -http://www.cig2014.de/

August 26 – 29, Park Inn Hotel, Dortmund, Germany

We are already able to build intelligent agents able to surpass human capabilities in many ways, for instance playing chess. However, in the domain of games, intelligence is not necessarily a synonym of believability. In modern games, Non-Player Characters (NPCs) are expected not only to show intelligence, but to appear human in the way they behave. To artificially generate such a realistic human-like behavior is both a scientific and technical challenge.

The aim of this special session is to analyze current approaches and propose new research lines in the field of believability from the point of view of NPCs development and also from the point of view of human-like behavior assessment.

Topics of interest include, but are not limited to, believability applied to games in the following aspects:

- Design and Implementation of Believable NPCs.

- Believable Content Generation.

- On-Line Learning in Believable NPCs.

- Human-Like Learning in Games.

- Game Play Experience and Believability Assessment.

- Behavior Pattern Analysis in Games.

- Measures of Human-Like Intelligence in Games.

- User Modelling in Games.

- Practical Applications of believable NPCs.

- Algorithms for the Generation of Human-Like Behavior.

- Believability versus Playability.

- Future Directions in Human-Like Intelligence.

- Believability in Social Games.

- Believable Emotions in Game Characters.

- Emergent Behavior in NPCs.

- Player Behavior Prediction.

- Human-Like Motion Planning.

- Social Path Planning.

- Human-Like Combat Reasoning.

- Machiavellian Intelligence in Games.

- Human-NPC Social Interaction.

- Player Cognitive Modelling.

- Restricted Turing Tests in Games.

 

Submission:

Submit your paper through EasyChair (https://www.easychair.org/conferences/?conf=cig2014), selecting the track “New Approaches to Improving and Measuring Believability in Games". If you do not have an account yet, you will have to make one. For preparing your manuscripts, please use the IEEE Manuscript Templates for Conference Proceedings with 8 pages per paper. The review will follow a single blind process, thus there is no need to anonymize your paper.

 

Important Dates:

01-Apr-2014 Paper submission deadline.

19-May-2014 Notification of acceptance.

02-Jun-2014 Early bird registration deadline.

15-Jun-2014 Final paper submission deadline.

26-Aug-2014 Conference begins.

 

Registration:

Please see CIG 2014 registration page.

 

Special Session Chairs:

Juan Peralta Donate (Centre de Visió per Computador / UAB)
Manuel G. Bedia (Universidad de Zaragoza)
Raúl Arrabales (Conscious Machines Lab / U-tad).

More information at: http://human-machine.unizar.es/?q=retecog/cig-2014-special-session